Delta Green: Handler s Guide (APU8113)
E**R
Delta Green ++ PRIORITY ASSET ++
The counterpart to the "Agent's Handbook", the Handler's Guide is all the information for a ref to help run DG games, or create their own campaigns. Want to run a Delta Green set in another era of the organisation? Back in the eighties, fighting Alzis and The Fate (well, you can't really fight Alzis, but you know . . . ), or in WW2 struggling against the recklessness of the Karotechia? There are rules for that. Tired of your players diagnosing spells and monsters, and want to invent your own to keep them on their toes? There are rules for that. Want an up-to-date bestiary and grimoire to reflect the rather lethal new mechanics? There are rules for that. Need advice and guidance in creating the right atmosphere for a DG game? There are rules for that. Want to know what's happened to the characters and personalities of DG and MJ-12 since the last edition? Well, guess what . . .The Guide is over 300 pages of full-colour text, put together in sanity-blasting clarity and laid out in many places like an intelligence scrapbook. The production is so utterly slick that it oozes (in a non-squamous manner) atmosphere. There are plot hooks and seed ideas littered throughout the text, and the generous illustrations are spot on. Combined with the Agent's Handbook, it makes for an impressive new edition of this brilliant game. Plus, it's such a huge book it could probably inflict 1D4 as an improvised weapon.Having missed the kickstarter, I was so glad to finally get hardcopies of these rulebooks. The care, quality and production standards on these are phenomenal, as was the hardback collection of scenarios "Night at the Opera". I'm now signed up for new projects (such as The Labyrinth) and there's no reason to assume these won't be any different in terms of value and enjoyment.Seriously, the rules and supplements for the previous edition now change hands for hundreds of dollars (or dodgily-scanned PDFs). The same people behind those enthralling publications are writing the new generation of material. Do yourself a favour and get the gorgeously-produced, illustrated and laid out hardbacks (which could withstand a near miss from PROJECT ZEUSS) while you can. ++ Directive ends ++
A**S
Delta Green Handler's Guide fulfills ALL expectations
I didn't get in on the Kickstarter for this, so I had to wait for the actual release like a common civilian - my bad. This is a book that I feel great about having purchased in both physical and electronic formats. As far as the roleplaying system itself, it's great and works well for intended purposes. But the book itself... it is gorgeous and well-made.Buy with confidence.
Z**G
A Keeper's Must Have Book
Phenomenal body of work. A must have must read edition of an excellent game. The author's know their stuff and truly guide the reader into the role of Keeper by emerging them into the universe of Cthulhu. A book written for fan's, get this book.
M**.
Fantastic Depth
I deeply enjoyed this book. It's beautiful and massive. I quickly found myself lost deep within the alternate history mythos timeline. Certainly a needed book for the Handler of your next Delta Green Game. Best if the Players don't read this one.
A**X
A master work of product production and storytelling.
I've been playing, reading, collecting role playing games for 30 years. Delta Green, in its first iteration in the 90's and now more so in their most recent publications are some of the best produced, best written and best designed role playing games I've ever encountered.Delta Green presents a dark perspective of our current world wrapping the tales of old gods and ancient horrors from HP Lovecraft's Call of Cthulhu and other "Cthulhu styled stories" in to a fantastically woven and incredibly detailed setting that you can't help but get sucked into.As a Game Master, or Referee, after reading the Agent's Handbook and then the Handler's Guide you won't be able to wait to throw your Delta Green agent's in to the world that's spinning and brewing in your head.The amazing and highly detailed setting is also paired with some of the best book production quality you've seen. The art direction, layout and printing quality stand above most.AND! When you just can't get enough, you should follow the publisher's and writers on social media, as they've successfully conducted a number of kick starters which are leading to even more content being produced for the game world that will greatly increase the ways you can force your players to make new characters...
D**Y
Outstanding!
Arc Dream updated their brilliant spycraft meets cosmic horror world for Call of Cthulhu into its own standalone game.The Handler's Guide pulls back the veil to reveal the mind eroding horrors that the agents face, expanding from the rules in the Agent's Handbook to cover what a keeper/handler/game master should know when creating a well-fleshed campaign or adventure.The writing is spectacular. The art and design are some of the best I have ever seen in an rpg book, and the information within paints a bleak picture for the future (in a thoroughly enjoyable way).If cosmic horror is your thing, if you love tradecraft intrigue, if you appreciate immaculately detailed world building, and design quality above and beyond the call of duty, you need to play this game.If you were already a fan of the original Delta Green, you will absolutely love the new game.The timeline has been updated to now, and things have changed. Some enemies have been removed from the field, but others endure. New threats lurk in the darkness, or behind the angles.It also has information to play in the era of your preference within the DG timeline.I had been waiting for this for years and it definitely did not disappoint!I can't wait for all the other followup books to come out. And there are quite a number lined up. Joy! And madness!
Trustpilot
2 months ago
5 days ago